﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.SessionState;
using System.Configuration;

namespace OnlineGamePlatform.Web
{
    public class Global : System.Web.HttpApplication
    {

        protected void Application_Start(object sender, EventArgs e)
        {
            var clientbinpath = ConfigurationManager.AppSettings["clientComponentsDir"];
            OnlineGameLibrary.GameEngine.Service.GameRoomService.InitializeClientBinPath(clientbinpath);


            var serverbinpath = ConfigurationManager.AppSettings["serverComponentsDir"];
            serverbinpath = Server.MapPath(serverbinpath);
            OnlineGameLibrary.GameEngine.Service.GameRoomService.InitializeServerBinPath(serverbinpath);
        }

        protected void Session_Start(object sender, EventArgs e)
        {

        }

        protected void Application_BeginRequest(object sender, EventArgs e)
        {
            //var serverbinpath = ConfigurationManager.AppSettings["serverComponentsDir"];
            //serverbinpath = Server.MapPath(serverbinpath);
            //OnlineGameLibrary.GameEngine.Service.GameRoomService.InitializeServerBinPath(serverbinpath);
        }

        protected void Application_AuthenticateRequest(object sender, EventArgs e)
        {

        }

        protected void Application_Error(object sender, EventArgs e)
        {

        }

        protected void Session_End(object sender, EventArgs e)
        {

        }

        protected void Application_End(object sender, EventArgs e)
        {

        }
    }
}